About This Game Gettysburg: The Tide Turns is a hex-based wargame set in one of the most decisive and iconic battles of the Civil War. 150 years ago, brave soldiers fought across this idyllic battlefield, and, now, we put you in their shoes. A Period PieceThe game captures the realities of 1860s combat through the granularity of hex based gameplay and an innovative randomized turn system. It is a tense and strategic package from the full, sweeping campaign to individual scenarios.Plan Your EngagementFeaturing the work of some of the best artists in the business, the game map and interface capture the period while providing the information you need as a commander.Exciting and fast paced gameplayYou will command a myriad of period units including infantry, cavalry, and artillery. Units vary in strength and morale, and, much like Battle of the Bulge, your success will depend on how you maneuver your forces and engage the enemy. Gettysburg: the Tide Turns goes beyond the "you go, I go" turn by randomizing when each division will move. This provides tension, as you must respond tactically as new opportunities present themselves.FeaturesPlay as the Union or Confederates across the entire scope of the battleTutorials and easy entry for new playersFull game rules and information for hardcore playersAn innovative movement system that randomizes turns for increased tensionBeautifully rendered maps & interfaces in period styleExtensive historical commentary & content includedPlay online, face to face, or against AI opponents 7aa9394dea Title: Gettysburg: The Tide TurnsGenre: StrategyDeveloper:Shenandoah StudioPublisher:Slitherine Ltd.Release Date: 14 Jul, 2017 Gettysburg: The Tide Turns Patch Only played the Day 1 Scenario as the Union so far but I am not enjoying this game much at all.The random chit pull combined with the enormous amount of territory units can move per turn just throws any strategy and tactics out the window. The enemy can potentially string together two moves and two combats without you being able to do a single thing about it, and in those two moves armies can move across what would have been miles of marching.For example, following traditional deployments, I had placed the Union I Corps along Seminary Ridge\/Oak Ridge (as my cavalry auto-retreated without firing a shot from McPherson's Ridge), and the initial units of XI Corps were positioned to the north of Gettysburg. The only enemy facing me were a few depleted brigades from Heth in the valley between McPherson's & Seminary Ridges.Then the CSA drew an entire Corps of reinforcements which, in a single turn, went from not even being on the map AT ALL to moving down Mummasburg Road BEHIND my I Corps, one of their units even making it to Barlow's Knoll, pinning one of my depleted units. The next chit was the CSA combat chit, which they used to obliterate my unit on Barlow's Knoll. Then the turn ended, all the chits went back in the cup.Out next? The same CSA Corps that just arrived. They then promptly moved into Gettysburg itself, or behind my units on Oak Ridge. Out next? CSA combat chit. Which they used to obliterate my unit on Oak Ridge. So we went from there being NO Confederate forces on that part of the map at all, to an entire division marching in BEHIND me and attacking me from the rear, with another division marching right into town. They covered a distance of miles in the blink of an eye. Rommel couldn't have done better.There is just WAY too much randomness, units march WAY too far in a single turn, and there is NO reason to keep units within their own command structures. Feel free to shuffle up and intermix units from different Corps as there are no reasons to maintain unit cohesion. No benefit is derived from it, and no penalty received from a lack of it.In fact, you might be better off mixing your troops up, as all of the units from a Corps move at once regardless of where they are. So if you deploy historically with I Corps west of Gettysburg and XI Corps to the north, you may find events veering out of control in parts of the battlefield you have no control over. Whereas, if you mix them all up, you have the chance to at least move some units all over the battlefield instead of all units in one small part, which allows you to react to enemy movements better. Seems like a terrible way to model a historical battle to me.. Unfortunately, though this seems like a good entry-level game with a lot of potential, the freezing bugs that constantly plague even the current patch of the game make this a pass. I've yet to get through the 33 turn campaign because it just freezes. Multiplayer PBEM suffers the same problem, usually at turn 11. Too bad because the game play is a good starter wargame otherwise.. Amazing game! I would recommend it to others. I always play as the confederates because it is harder to win as them even though I am glad the union won and definitely would have fought for the Union had i loved back then. My history professor said a confederate win at Gettysburg would have forced the union to the negotiating table. What do you think?. Fix this game and I'll fix my review. I gave up on abouth 30th freeze during one game.. This is a great wargame and anyone who says otherwise is some sort of rivet-counting mutant.
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Gettysburg: The Tide Turns Patch
Updated: Mar 22, 2020
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